;Here you can edit some sound effects volumes ;A valid value is between 0 and 1. ;using larger numbers than 1 is ok , interal clamping! ;still all sounds are assigned to a specific volume controller ingame. ; ;Name ; Assigned to volume controller ingame [AMP::SOUNDS] Engine=1.0 ; engine EngineTransmission=0.35 ; engine TransmissionDiff=0.35 ; engine Turbo=0.2 ; effects BlowOffValve=1.0 ; effects DriveShaftBroken=1.0 ; effects GravelParticles=1.0 ; effects Squeeks=1.0 ; effects Suspension=1.0 ; effects Horn=0.5 ; effects Helicopter=0.3 ; effects Bird=0.25 ; effects Wind=0.5 ; effects EnviormentalReflections=1.0 ; engine Offtrack=1.0 ; effects Pop=0.5 ; effects ExhaustPop=0.5 ; effects Bang=0.5 ; effects Ignition=1.0 ; effects Enginefire=1.0 ; effects BrokenCooler=1.0 ; effects WiperEngine=0.25 ; effects Wiper=0.25 ; effects Impacts=1.0 ; effects ImpactScreams=0.5 ; effects Servicepark_BG=1.0 ; effects Servicepark_FX=1.0 ; effects Rain=1.0 ; effects [OPTIONS::SOUNDS] NumberChannels=64 ; 0 means use all hardware channels ; 32 means 32 audiochannels ; don't exceed your hardware spec in channels, slowdowns EnableEQOnCars=false ; enable equlizer on the engine sound. ;Equalizer ; I have added a equalizer on the enginesound so you people can change and make the cars ; sound a little diffrent from eachother ; EQ_NOLOAD = No load on the engine eq ; EQ_FULLLOAD = Full load on the engine eq ; Eq changes depending on the engine load ; example: 50% load is 50% of the NOLOAD EQ and 50% of the FULLLOAD EQ ; example: 80% load is 20% of the NOLOAD EQ and 80% of the FULLLOAD EQ ; only available if EnableEQOnCars=true ; good values to use are between -1.0 to 2.0 ; a value above 0.0 will boost the band. ; a value below 0.0 will reject the band. ; But as with all humans , if you give them a hand they'll take the arm. ; Use whatever values you want. ; I have an compressor running on the enginesound at around -6dB with 4:1 ratio. ; With 256x internal oversampling you should be able to crank up the frequencies pretty much. ; ; I have played with the Subaru'03 ; To enable it , set EnableEQOnCars=true ; ; have fun! :) ;Citroen [EQ_NOLOAD::CAR1] 31Hz=0.0 62Hz=0.0 125Hz=0.0 250Hz=0.0 500Hz=0.0 1KHz=0.0 2KHz=0.0 4KHz=0.0 8KHz=0.0 16KHz=0.0 [EQ_FULLLOAD::CAR1] 31Hz=0.0 62Hz=0.0 125Hz=0.0 250Hz=0.0 500Hz=0.0 1KHz=0.0 2KHz=0.0 4KHz=0.0 8KHz=0.0 16KHz=0.0 ;Hyundai [EQ_NOLOAD::CAR2] 31Hz=0.0 62Hz=0.0 125Hz=0.0 250Hz=0.0 500Hz=0.0 1KHz=0.0 2KHz=0.0 4KHz=0.0 8KHz=0.0 16KHz=0.0 [EQ_FULLLOAD::CAR2] 31Hz=0.0 62Hz=0.0 125Hz=0.0 250Hz=0.0 500Hz=0.0 1KHz=0.0 2KHz=0.0 4KHz=0.0 8KHz=0.0 16KHz=0.0 ;MG [EQ_NOLOAD::CAR3] 31Hz=0.0 62Hz=0.0 125Hz=0.0 250Hz=0.0 500Hz=0.0 1KHz=0.0 2KHz=0.0 4KHz=0.0 8KHz=0.0 16KHz=0.0 [EQ_FULLLOAD::CAR3] 31Hz=0.0 62Hz=0.0 125Hz=0.0 250Hz=0.0 500Hz=0.0 1KHz=0.0 2KHz=0.0 4KHz=0.0 8KHz=0.0 16KHz=0.0 ;Mitsubishi [EQ_NOLOAD::CAR4] 31Hz=0.0 62Hz=0.0 125Hz=0.0 250Hz=0.0 500Hz=0.0 1KHz=0.0 2KHz=0.0 4KHz=0.0 8KHz=0.0 16KHz=0.0 [EQ_FULLLOAD::CAR4] 31Hz=0.0 62Hz=0.0 125Hz=0.0 250Hz=0.0 500Hz=0.0 1KHz=0.0 2KHz=0.0 4KHz=0.0 8KHz=0.0 16KHz=0.0 ;Peugeot [EQ_NOLOAD::CAR5] 31Hz=0.0 62Hz=0.0 125Hz=0.0 250Hz=0.0 500Hz=0.0 1KHz=0.0 2KHz=0.0 4KHz=0.0 8KHz=0.0 16KHz=0.0 [EQ_FULLLOAD::CAR5] 31Hz=0.0 62Hz=0.0 125Hz=0.0 250Hz=0.0 500Hz=0.0 1KHz=0.0 2KHz=0.0 4KHz=0.0 8KHz=0.0 16KHz=0.0 ;Subaru '03 [EQ_NOLOAD::CAR6] 31Hz=0.0 62Hz=1.0 ; boost +6dB 125Hz=1.0 ; boost +6dB 250Hz=0.0 500Hz=0.0 1KHz=0.0 2KHz=0.0 4KHz=0.0 8KHz=0.0 16KHz=0.0 [EQ_FULLLOAD::CAR6] 31Hz=0.0 62Hz=5.0 ; boost +30dB 125Hz=3.0 ; boost +18dB 250Hz=0.0 500Hz=1.0 ; boost +6dB 1KHz=2.0 ; boost +12dB 2KHz=0.5 ; boost +3dB 4KHz=0.25 ; boost +1.5dB 8KHz=0.0 16KHz=0.0 ;Toyota [EQ_NOLOAD::CAR7] 31Hz=0.0 62Hz=0.0 125Hz=0.0 250Hz=0.0 500Hz=0.0 1KHz=0.0 2KHz=0.0 4KHz=0.0 8KHz=0.0 16KHz=0.0 [EQ_FULLLOAD::CAR7] 31Hz=0.0 62Hz=0.0 125Hz=0.0 250Hz=0.0 500Hz=0.0 1KHz=0.0 2KHz=0.0 4KHz=0.0 8KHz=0.0 16KHz=0.0 ;Subaru '00 [EQ_NOLOAD::CAR8] 31Hz=0.0 62Hz=0.0 125Hz=0.0 250Hz=0.0 500Hz=0.0 1KHz=0.0 2KHz=0.0 4KHz=0.0 8KHz=0.0 16KHz=0.0 [EQ_FULLLOAD::CAR8] 31Hz=0.0 62Hz=0.0 125Hz=0.0 250Hz=0.0 500Hz=0.0 1KHz=0.0 2KHz=0.0 4KHz=0.0 8KHz=0.0 16KHz=0.0 ; Audio.DAT information! ; 1) Extract all Audio.dat files somewhere (with the directory structure) ; I have seen tools around that extracts .dat files. ; Try Richard Burns Rally forums at www.bhmotorsports.com to find one. ; 2) Copy the extracted Audio directory to your installed RBR folder ; creating a new folder called Audio ; 3) Rename the Audio.dat file to something else (audio.data works nice or whatever pleases you) ; 4) The game will now read audio data from the new Audio folder. ; ; This should make audiomoding a little bit easier. ;